JavaScript: Do you like games? (Part 6)
It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into words ... Read more
It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into words ... Read more
I believe it’s high time we attempted to build a game with the engine we have so far. Wouldn’t you agree? We’ll be making Asteroids, which first made its debut ... Read more
We’re going to continue with DisplayObject which extends Scene. You can review the schema in part 1 of this series, but there will be some title adjustments. Its job is ... Read more
The last article was a bit long so we’re going to move forward in smaller increments. Let’s start with a discussion on how movement works in games. The 18th-century Swiss ... Read more
Time to get started on the core components of the game engine. We should be able to render something on the Canvas before the end of this article! Note: please ... Read more
So you’re building an application. You’re making a point from the get-go that it should be clean, clear, well documented and that it shouldn’t have any code duplication whatsoever. You’re ... Read more