Gorescript so far
It all started in March 2017, amidst the rumors of Steam, the largest games digital distribution platform, closing their Greenlight program and replacing it with an unknown yet submission fee. ... Read more
It all started in March 2017, amidst the rumors of Steam, the largest games digital distribution platform, closing their Greenlight program and replacing it with an unknown yet submission fee. ... Read more
It’s time to cover asteroid generation. I bet you never thought playing with rock would be fun… well, you were wrong! Before we code, let’s visualize and put into words ... Read more
The last article was a bit long so we’re going to move forward in smaller increments. Let’s start with a discussion on how movement works in games. The 18th-century Swiss ... Read more
Time to get started on the core components of the game engine. We should be able to render something on the Canvas before the end of this article! Note: please ... Read more
Maybe I should ask if you’ve ever thought about how games work, perhaps even about building a game from scratch? If not, turn away now; I see lots of math ... Read more
We’re Amused Sloth and we recently released our newest needle to the haystack called mobile games, in the form of Disco Dave (iOS/Android). The game was well received by both Apple ... Read more